Xenonauts-2 May Update & Kickstarter Plans!

We are rapidly approaching the point where Xenonauts-2 is complete enough to put on sale – and the first step towards this will be our Kickstarter, planned for the next few weeks! This update will explain what our Kickstarter / Early Access plans are, and also give you some information on what we’ve been working on in the background over the past couple of months. If you’re at all interested in hearing about our Kickstarter, please sign up for our mailing list as we’ll be sending out an notification when it launches!

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Xenonauts-2 February 2018 Update!

Just over a month has passed since my last update. In that time we’ve released a couple of free ground combat public builds with a number of updates – but we’re probably only spending about 20-25% of our time on the public builds at the moment, and the rest is being spent on the “full” game that includes the strategy layer. This update is intended to explain what we’re spending our time on these days and how the game as a whole is progressing.

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Xenonauts-2 January 2018 Update!

Happy new year everyone! Hope you all had a great Christmas / festive season! We’ve been back at work for roughly a week now, so it’s time for a quick update on what we’ve been working on recently and will be working on in the near future!

Progress Update:

The game is continuing to progress towards being feature complete. Our priority is to have a working skeleton of the game that you can play from start to finish,  albeit with obvious gaps where there is missing content (missing aliens / research art and descriptions / not enough maps / etc). I’ve played a lot of “Early Access” games recently and that definitely seems to be the expectation these days – people need something they can properly play, even if there’s missing content because there are only a few maps / a limited number of characters / etc.

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