This page contains the most frequently asked questions regarding Xenonauts. If you have a question that is not answered on this list, then the best place to ask it is on our community forums. You’ll get a faster response than if you email us direct, and it means everyone can benefit from hearing the answer to your question!
1) IS XENONAUTS JUST A SINGLE PLAYER GAME, OR ARE THERE MULTIPLAYER ELEMENTS?
Xenonauts is a single-player only game that does not include multiplayer elements. As we are a small indie team, we decided to focus our limited resources on the single-player game.
2) IF WE PRE-ORDER THE GAME, HOW DO WE RECEIVE THE FINAL GAME?
If you buy the game via the Humble Store widget on this site or on the Steam Early Access page, you will receive a Steam key that will give you access to the final game on Steam. You will also be able to download a copy from the retailer you bought the game from (e.g. Desura, Humble Store, GamersGate, etc) if you did not buy it on Steam.
3) IS THIS GAME AVAILABLE ON MAC OR LINUX?
Yes, however we have to port each build individually, so only the major stable milestone releases every 8-12 weeks are ported across to Mac / Linux. If you want to play the experimental builds, you will need to use Wine to play the Windows version. The Mac port should work natively, but the Linux port will function through an in-built Wine wrapper due to our engine (Playground SDK 5.0) not supporting Linux and us not having access to the engine source code.
4) CAN I MAKE AND MONETISE VIDEOS OF XENONAUTS ON YOUTUBE?
Yes. We think Xenonauts is sufficiently developed that you can make videos of it on Youtube if you want – provided you mention it is an unfinished beta! We’re also fine with you monetising the videos if you’ve bought the game.
1) WHY HAVE YOU REMOVED BLASTER BOMBS AND PSYCHIC POWERS?
We felt that both the Blaster Bombs and psychic powers unbalanced X-Com and made it too easy. As such, we have not included them in Xenonauts as human weapons (though the aliens retain their psionic powers). For psychic powers in particular, we thought this should remain the domain of the aliens throughout the game, to give them an edge over the humans that no amount of reverse-engineering their technology could take away. As such, there will be more options for defending against psychic powers than there was in the original game.
2) WHY ARE THERE NO FEMALE SOLDIERS IN THE GAME?
Good news – there now ARE female soldiers in the game!
3) CAN I PLAY AS THE ALIENS?
No. This is an asymmetric game and it’s not been designed to be balanced from either side. Plus it would get rid of a lot of the mystery of the aliens if you were controlling them yourself. Familiarity breeds contempt and all that.
4) HOW MODDABLE IS XENONAUTS?
Very moddable, at a basic level. Less so at a high level. Xenonauts has been designed so that pretty much every stat of every unit, item and research project in the game (as well as most global settings) can be changed usng only a text editor. You can also reskin any window in the game using a text editor. This means it’s ideal for any armchair game designers out there, as you can change and rebalance the game to your heart’s content. There are also powerful map generation tools available to the community, so creating your own maps is easy. However, deep changes to the gameplay aren’t really possible. You won’t be able to turn Xenonauts into a totally different game as you could with, say, the Source engine.
1) WHO ARE THE TEAM BEHIND XENONAUTS?
Goldhawk Interactive are an independent development studio based in London, United Kingdom. The team work remotely from all over the world; we’ve not actually met each other in person. Most people involved work part-time around another job, which is the only way we can create such a high-quality game on such a small income.
2) CAN I JOIN THE TEAM?
You may be able to if you see us posting up a specific vacancy that you have the skills to fill, but we generally don’t accept unsolicited job applications. Sorry. If you want to help out, the best thing you can do is to pre-order the game and become an active member of our community forums (we bounce most of our ideas off our community before implementing them).