| Game Features |
|
Xenonauts is divided into three main sections; the Geoscape, the Base Viewer and the Combat Viewer.
The Geoscape is the strategic command and control window, where the battle for the skies takes place. Xenonaut bases monitor alien activity and detect UFOs in the atmosphere, and the player is able to scramble interceptors to engage them in real-time strategic air combat. The player also launches ground missions and constructs new bases from the Geoscape, and it acts as a central 'hub' for all the other screens in the game. More details on:
The Base Viewer is the collection of screens where the player manages his bases and everything associated with them. These allow a player to do everything from building and demolishing base structures, managing research and manufacturing projects, purchasing/selling of equipment and setting the combat loadout of soldiers, vehicles and aircraft. More details on:
The Combat Viewer is where the isometric turn-based combat takes place. This takes place at squad-level, with the game supporting up to 16 soldiers and 4 vehicles at any one time. The battlefields will be randomly generated for every mission and will feature fully destructible terrain. The addition of a cover system, secondary victory objectives and friendly AI-controlled human forces should make battles even more tactical and exciting than before. More details on: |