Xenonauts 2 – January-ish Update

Hello!  Apologies for the slight delay in getting this update out – things have been very busy around here as Xenonauts 2 is gathering momentum and we’re responding to a lot of your enthusiastic community feedback as we go.  Here’s what we were working on during January…

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Xenonauts 2 – December Update

Before we get into things, we hope everyone had an excellent Christmas and that you’re all set for a thoroughly Reaper-free New Year.

Apologies for the lack of posts on the website this past year – we’re now set up so that everything should appear here, on Discord, the Steam community, Kickstarter and the forums whenever we have news.

Here’s your update for December…

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Xenonauts-2 November Update

As we enter November Xenonauts-2 is progressing well, but before I talk any more about our progress I want to apologise for the lack of updates. I’ll make an effort to do better in future, but if you haven’t seen an update for a while you can always check our latest build releases here or check to see if we’ve posted recent updates on our Kickstarter page or on our forums.

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